![]() These small grievances build up, and losing 20 minutes of progress because of an in-game bug that broke the guards' patrol routes is heartbreaking. Sadly, these moments never seem to last in 'Aragami.' Every fantastic stretch of gameplay eventually ended with me lost as to where to go (with the on-screen guide simply telling me to "move to the next area" as if that was helpful advice) or running into a scripting error where the AI would start rapidly turning around indefinitely. It's all a matter of risk-reward, and it can be absolutely thrilling. I eventually became confident enough in my abilities that I was leaving bodies out in the open to lure other guards, and then taking care of them before they could call for back-up. It's these wonderful moments when every mechanic in the game clicks, and the action moves along like clockwork, where I felt like I was playing the next great stealth game. This led to me creating extravagant plans of how I was going to tackle an area, attempting to pull them off, and then managing to barely succeed after undoubtedly getting spotted along the way. This really opened up the gameplay, and getting to experiment with how to deal with the guards and archers that I faced off against made every encounter all the more interesting. I even gained access to a raven that would mark key locations, and in theory tell me where to go. After the first three chapters I finally had more tools at my disposal, and I really started to enjoy 'Aragami.'Įventually, I was able to throw kunai at far away enemies, mark foes as if I was playing 'Far Cry,' and even make bodies vanish by using some dark magic. Thankfully, the game ramps up in complexity, as more mechanics are added as the grandiloquent story progresses. While it all worked, I was pretty bored by the opening stage as it seemed like the game was just a pretty stealth title with nothing else to offer other than a staunch difficulty and the shadow teleportation. Things start off pretty simple beyond the shadow shifting, as the titular character only has a sword that he can use to take out dangerous enemies (ones that will end his day with a single hit). So many stealth games feel slow, so it's highly satisfying to be incredibly mobile. I was able to leap from one shadow area to the next, and was even able to cast my own shadows in order to have a freer range of movement. While these performance issues would get better upon leaving the starting area, they always managed to pop-up occasionally while playing.ĭespite the less than stellar technical performance, 'Aragami' began to impress me once it started to explain its in-game mechanics. Immediately upon starting the stealth title, I was greeted by a terrible frame rate that seemed to freeze before every cutscene. ![]() Honestly as a stealth game it feels very dumped down.My first impression of 'Aragami' was a negative one. Here you just dash and the game out looks on the next roof and you just need to press the button in time vaguely aiming at the right spot. In the first one you kinda needed the mouse because you needed to aim fast for small shadows. But we will see.īut the keybinds are no real problem. You could make shadow somewhere but hell you needed to know what to do next.įor me so far ist way to forgiving. Also you can get on ever roof or edge everywhere even when there is no shadow. With jump, dash and roofclinging ( no idea how to call it overwise) you can close super huge distances. You can dispose of bodys way too easy (in the first one without a special skill you could not move them at all making you to really think what to do when and whom to kill where) here you can just pick them up and throw them a fricking mile away. ![]() ( in the first one you dont even get your shadow abilities back in the light) You never really run out of shadow / stamina outside of combat, it recovers too quick. (in Aragami one your would need a shadow you need to aim at) The shadow dash in any direction outside of combat is too strong. I only made the frist 4 missions so far but there are some mechanics that feel too OP for stealth. Originally posted by That Guy:i've put a couple hours in so far, the AI is fairly forgiving but in later levels you'll be dealing with 30-40+ of em per level with multiple overlapping patrols, it's more annoying then difficult
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